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Devlog
Gauntlet Legacy Reborn
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Devlog
Documentation & User Guide
October 24, 2024
by
stealthmode61
How closely does the final game align with the original concept document? I believe that the submitted game largely aligns with the Game Concept published in early September on my devlog. All of the m...
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Week 12—User Interface / Polish
October 20, 2024
by
stealthmode61
This week’s focus was to set up the second level and all the other features mentioned in time for the game testing session last Friday. I concentrated on completing the second level and incorporatin...
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Presentation and Graphics
October 13, 2024
by
stealthmode61
For this checkpoint, I focused on refining the presentation and graphical elements of the game, including the main menu corrections based on feedback from my unit coordinator, enhancing the level stru...
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Devlog – Checkpoint 3: Enemies / Interaction / Puzzles
October 06, 2024
by
stealthmode61
As this checkpoint focuses on "Enemies / Interaction / Puzzles," much of what I have covered in previous devlog entries applies directly to these areas. For instance, during Checkpoint 1: Player Movem...
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Pause Game Menu
October 03, 2024
by
stealthmode61
Overview : I have been focusing on enhancing key mechanics in my game, with an emphasis on user interface elements such as the Pause Menu and Main Menu as suggested by our unit coordinator. These impr...
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Basic Level Blocking
September 29, 2024
by
stealthmode61
Overview This week I was focused on refining the fundamental aspects of level blocking and ensuring the foundational elements of the game environment were correctly set up. The goal was to establish a...
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Character Selection & Prefab Assignment
September 28, 2024
by
stealthmode61
Overview This week focused on enhancing the main menu with a character selection system, implementing confirmation dialogs, and resolving prefab assignment issues to enable arrow functionality for the...
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Gameplay Refinements and Core System Enhancements
September 26, 2024
by
stealthmode61
Today, significant progress was made in refining the game mechanics and overall functionality: Player Animation Fixed: The player animation issue was resolved, ensuring smooth and consistent movements...
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Devlog Update - Enhancing Gameplay with Raycasting and Strategic Item Usage
September 24, 2024
by
stealthmode61
Progress: Today, significant strides were made in refining the game mechanics related to item pickups, raycasting, and on-demand item usage: Item Pickup and Immediate Points Addition: Implemented func...
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Devlog Update: Scoring Enhancements and Enemy Behaviour
September 23, 2024
by
stealthmode61
In this update, I focused on refining gameplay mechanics, enhancing the scoring system, and improving enemy behaviour to provide a more strategic and engaging experience. New Features and Changes: 1...
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Devlog: Health and Score UI Enhancements
September 22, 2024
by
stealthmode61
Summary: In this update, I focused on refining the player experience by improving the visibility and organization of key gameplay elements such as health and score. This version enhances the existing...
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Devlog Entry – Bug Fixes and Prefab Adjustments
September 19, 2024
by
stealthmode61
Today was focused on resolving several critical bugs. The primary issue was that spawned objects were not being destroyed as expected, and a specific ghost/enemy object in the scene caused the spawnin...
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Game Update: Wall Collision Fix, Sprite Clarity, and New Enemy Features.
September 17, 2024
by
stealthmode61
The latest update for the Gauntlet-inspired game is now live! I have implemented several key improvements and fixes to enhance gameplay. Here’s a quick rundown of what’s new: Wall Collision Fix: E...
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Devlog - A Pathfinding and Enemy Spawn Issue (17th September 2024)
September 17, 2024
by
stealthmode61
Enemy Spawning and Pathfinding Issues: Today, I worked on spawning enemies using the free version of the A* Pathfinding Project. There are currently issues with spawned enemies not properly connecting...
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Devlog - Key Highlights (16th September 2024)
September 16, 2024
by
stealthmode61
Devlog - Key Highlights (16th September 2024) 1. Arrow and Door Collisions: Implemented a script to handle arrow collisions with enemies, walls, and doors. Resolved an issue where arrows were passing...
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Devlog: 15 September 2024 – Improving Interactions: Treasure Chest and Arrow Shooting
September 15, 2024
by
stealthmode61
Objective: Today’s focus was on two key features of my Gauntlet-style game: refining the treasure chest interaction and enhancing the player’s arrow-shooting mechanics. The goal was to ensure both...
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Game Concept DevLog: Gauntlet Legacy Reborn
September 15, 2024
by
stealthmode61
Overview Gauntlet Legacy Reborn Concept Statement Gauntlet Legacy Reborn is a fast-paced, retro-inspired dungeon crawler where players navigate through intricate mazes filled with enemies and treasure...
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