Game Version: 3C.251024                                                                                                                           

Gauntlet Legacy Reborn is a fast-paced, retro-inspired dungeon crawler where players navigate intricate mazes filled with enemies and treasure. Drawing inspiration from the classic Gauntlet series, the game challenges players to survive waves of enemies, unlock new abilities, and face stronger foes. With a focus on quick combat and exploration, Gauntlet Legacy Reborn blends nostalgic elements with modern mechanics to offer a fresh experience for both fans of the original and new players. The game emphasises strategic movement and resource management in its single-player mode, enhancing the core dungeon-crawling experience.

Gameplay Instructions

Mouse or Keyboard Input

  • Movement: Use the WASD keys for player movement.
  • Shoot Arrows/Throw Swords: Press the Space bar.
  • Interact: Use the E key to interact with objects.
  • "Death" Potion: Select the alpha 5 key – kills all detectable enemies within a certain radius around the player.  
  • "Invulnerability" Potion: Select the alpha 4 key – player will be invulnerable for a short period of time.  
  • "Speedboost" Potion: Select alpha 3 key - player will have a speed boost for a short period of time.   
  • Player Selection: Press the E key for Elf and the V key for Valkyrie.
  • Confirm button: Press the Enter key.
  • Cancel button: Press the ESC key (in the main menu).
  • Pause feature: Activate in the game scene with the ESC key.

New Features:

  1. Second level complete to play the transition from level one is functional, may add more features depending on feedback.
  2. Second level has breakable walls and teleporters.
  3. Second player "Valkyrie" added and fully functional.
  4. Second enemy "Death" can only be killed by a death potion.
  5. Enemy AI pathfinder movement anomalies have been fixed.
  6. Added a speedboost function via a speedboost potion that will accelerate player speed by 2 times for a short period of time.
  7. Health and Score UI's carry across and update through both levels.

Health and Items of Value


Current Features and Development:

  • Scene Objects: The objects currently placed in the scene are fully functional.
  • Ghost Enemies:
    • At the start, ghost enemies are white and take one shot to destroy.
    • When they turn red, they require two to three shots to be defeated.
  • Player Exit Animation:
  • Once the next level is ready, activating the exit will transition the player to the next stage. Completed
  • Pause game and an exit feature back to the main menu: Completed.
  • A main menu for player selection and other features: Completed.
  • Valkyrie defensive animations: Completed

Upcoming Features and most requested by feedback:

  • Inventory UI: Retrieve in-game inventory.

Scripts and relevant references

Can be found here: 

Documentation & User Guide


Development log

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Comments

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Nice work, very playable, and nice to see the teleports in the second level. The pathfinding works great, and you've made use of the tilesheets from the original game well. Good job