Devlog - Key Highlights (16th September 2024)
Gauntlet Legacy Reborn » Devlog
Devlog - Key Highlights (16th September 2024)
1. Arrow and Door Collisions:
- Implemented a script to handle arrow collisions with enemies, walls, and doors.
- Resolved an issue where arrows were passing through doors by ensuring proper collider configurations and adding a specific check for the door in the
Arrow
script. - Successfully ensured arrows are destroyed upon hitting walls, enemies, and doors.
2. Ghost Spawning and Movement:
- Worked on spawning the ghost enemies and aligning their movement with the player's position using A* Pathfinding.
- Encountered persistent spawning issues where the spawned ghost objects were not following the player correctly due to target assignment and path calculation errors.
- Some pathfinding issues remain unresolved, with ghosts occasionally moving in unintended directions or not calculating paths properly at spawn.
3. Spawned Object Animation Issues:
- Faced ongoing problems with the animations of spawned objects. The ghost clones are not consistently animating, even though they share the same animator controller as the original ghost.
- Despite attempts to adjust configurations and reset animations, the issue persists, and further troubleshooting is needed to resolve the lack of animation consistency in the clones.
4. Feedback on Fuzzy Sprites:
- Received feedback from my peers regarding fuzzy sprites in the game. The issue was resolved by setting the texture sprite (2D and UI) to point no filter, which sharpened the sprite visuals.
5. Troubleshooting and Adjustments:
- Debugged several areas, such as collider interactions and arrow firing mechanics.
- Made progress on resolving collisions, though the spawning and animation issues for the enemies will need further work.
Gauntlet Legacy Reborn
Status | In development |
Author | stealthmode61 |
Genre | Adventure |
Tags | Dungeon Crawler, Pixel Art, Retro, Singleplayer, Top-Down |
More posts
- Documentation & User Guide86 days ago
- Week 12—User Interface / Polish90 days ago
- Presentation and Graphics97 days ago
- Devlog – Checkpoint 3: Enemies / Interaction / PuzzlesOct 06, 2024
- Pause Game MenuOct 03, 2024
- Basic Level BlockingSep 29, 2024
- Character Selection & Prefab AssignmentSep 28, 2024
- Gameplay Refinements and Core System EnhancementsSep 26, 2024
- Devlog Update - Enhancing Gameplay with Raycasting and Strategic Item UsageSep 24, 2024
- Devlog Update: Scoring Enhancements and Enemy BehaviourSep 23, 2024
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