Game Update: Wall Collision Fix, Sprite Clarity, and New Enemy Features.
The latest update for the Gauntlet-inspired game is now live! I have implemented several key improvements and fixes to enhance gameplay. Here’s a quick rundown of what’s new:
Wall Collision Fix: Enemies and projectiles now correctly interact with walls, improving the overall flow of combat and movement within the game.
Sprite Clarity: Resolved issues with blurry sprites by switching to point filtering, ensuring sharper visuals and a better experience.
New Enemy State Feature: Enemies now enter an empowered state after being alive for a certain time, becoming tougher and requiring more strikes to defeat.
Combat Balancing: Fine-tuned hit detection, ensuring enemies take two strikes to be defeated in their normal state and even more when empowered.
The update also includes various bug fixes to improve stability. Check it out and as always, feedback is welcome!
Files
Gauntlet Legacy Reborn
Status | In development |
Author | stealthmode61 |
Genre | Adventure |
Tags | Dungeon Crawler, Pixel Art, Retro, Singleplayer, Top-Down |
More posts
- Documentation & User Guide49 days ago
- Week 12—User Interface / Polish53 days ago
- Presentation and Graphics60 days ago
- Devlog – Checkpoint 3: Enemies / Interaction / Puzzles67 days ago
- Pause Game Menu70 days ago
- Basic Level Blocking75 days ago
- Character Selection & Prefab Assignment75 days ago
- Gameplay Refinements and Core System Enhancements77 days ago
- Devlog Update - Enhancing Gameplay with Raycasting and Strategic Item Usage79 days ago
- Devlog Update: Scoring Enhancements and Enemy Behaviour80 days ago
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